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[In Progress] [4500] [Factual] Axiomatic Warfare and the Fatal Flaws of Modern Fascism / Video Essay - please critique and proofread

[Video Essay Script] - Links will be used in video as images and segments. https://docs.google.com/document/d/12OX9TTfLhgNEfdDaMWfsHYyAMzTx9G7bSwu_0Ke1Ksc/edit?usp=sharing

Introduction to Modern Fascism

“Repeat a lie often enough and it becomes the truth”- Nazi Propagandists, Joseph Goebbels.

Axioms are our base assumptions about the world. They act as filters for new information coming into our consciousness.
In classic philosophy, an axiom is a statement that is so evident or well-established, that it is accepted without controversy or question. As used in modern logic, an axiom is a premise or starting point for reasoning.
We use these axiomatic assumptions to build our internal models of the world around us. They allow us to compare new information we receive from the outside with our internal narratives, which helps us to decide whether to reject or accept that new information. They are, for want of a better world, your "common sense" beliefs.
So how do you go about changing a relatively normal person's core beliefs and base assumptions to the point of rejecting their fellow citizens as traitors, committing acts of murderous terrorist or vigilante violence like Fascist white supremacists running down protesters in acts of terror, ISIS beheadings or mass genocide?

Shock Treatment and Slow Repetition

One way of changing people into killing machines or obedient sheep is through a big shock to the system, like how electroshock therapy allows for a clean slate to rebuild peoples intern mental models.
Psychedelics encouraged by the alt right and alt-light like Jordan Peterson and Rebel Wisdom as they “Red Pill” people - another way to prepare a “blank-slate” to rebuild peoples internal axiomatic models.
Remaking people, shocking them into obedience and by gas-lighting them about their existing internal models, making them seem irrational, silly or outdated. Reducing them to a mental state of a child and then rebuilding them with a new ideology and worldview, known as “shock therapy”.
As Naomi Klein explains in The Shock Doctrine: The Rise of Disaster Capitalism, these techniques work on larger scales with use of trauma and shock to influence political outcomes has been used since at least Milton Friedman coined the term “Economic Shock Treatment”. He advised that politicians push through painful and unpopular policies all at once during a time of crisis, before people could regain their footing.
The technique is used in economic markets on the large scale, and also against individuals on a small scale. Economics and politics is just human interaction on a larger scale, after all.
Regular repetition and gentle suggestions of ideas can also instil new axiomatic models and core beliefs into people's minds. As Derren Brown demonstrates how powerful suggestion can be, or the multi-billion dollar marketing and advertising industries demonstrates.
Used in combination, shock and repetition can shift until you have moved to positions, perceptions and beliefs to a place you never could have imagined yourself. But luckily once you deconstruct the deception and understand how the trick works, the illusion falls apart.

Defining and Deconstructing Modern Fascism

Firstly, we must define Modern Fascism. Modern Fascism ticks every box of the traditional definitions in Umberto Eco’s essay Ur-Fascism, and not only does it fulfil every criteria, it reveals other motivational forces and has evolved to include new aspects, and has changed into something worse, while it’s main weakness remain the same - the fact that it is primarily motivated by weakness.
As General Franco said in a 1938 interview with Henri Massis: "Fascism presents, wherever it manifests itself, characteristics which are varied to the extent that countries and national temperaments vary. It is essentially a defensive reaction of the organism, a manifestation of the desire to live, of the desire not to die, which at certain times seizes a whole people. So each people reacts in its own way, according to its conception of life… What can it have in common with Hitlerism, which was, above all, a reaction against the state of things created by the defeat, and by the abdication and the despair that followed it?"
This quote perfectly illustrates the transient nature of the ideology, but also the core motivations of Fascism. It is an ideology based on the assumption of weakness which yearns for restoration of a past greatness or to get revenge and recognition. But the way that it manifests itself is different in each place it takes hold.
Therefore the aim of this isn’t to make the case that any particular party or country has embraced out-right fascism (plenty of other people have made that case already), the aim is to reveal the underlying motivations, highlight threats and weaknesses and analyse the less obvious negative effects of Modern Fascism.

History Doesn’t Repeat, But It Rhymes

A false equivalence that is often used is that Liberal Imperialism is just the same as Fascism. And while it is true that imperialists use fascist dictators to extract cheap labour and resources and also dominate smaller counties in a similar way to how fascist empires aspire to rule, the key difference is that the populations of those countries are not gripped by the same fear based delusions.
And therefore more Liberal democracies are better equipped to hold their imperial position of power long term because they are better able to assess risks and react accordingly, rather than over-react based on paranoia and competing egos under excessive pressure.
This false equivalence was also used in 1930’s Germany, because far-left Communists had been co opted and infiltrated by Fascists. They would repeat the mantra that “the Social Democrats were the real racists”.
Contrary to the assumptions of most people, Fascism, as an ideology and political system of government is very distinct to white supremacy. It does of course include white supremecists, but In fact includes many other groups who have been co-opted by Fascist propaganda, or who implicitly support and enable their agenda.
Examples of modern opposition which has been repeatedly infiltrated or just simply made up by Fascists include innumerable conspiracy theories, police groups like Blue Lives Matter, militant Black nationalists, the Boogaloo movement who call for a race war, the “Proud Boys” and even sometimes supposed Anarchists, far-left Communists and Left Accelerationists.

Motivations of Fascism

Fascism distilled down to its core reason for existing is the suppression of opposition who represent workers rights and economic justice. So they patently DON’T look after their own people. They con them into submission of the state by generating jingoistic fear of “the other” - whoever is convenient on that day to blame for their problems.
Fascism is is an economic shock doctrine upon the inhabitants of the country. We don't spread fascist propaganda in tip-pot dictators because we care about the indiginous people there. We install Fascist dictators in order to remove workers rights and open up access to their natural resources.
Artificial moral panics can be engineered and real disasters used to allow corrupt oligarchs and financial predators to consolidate power further by buying up small innovative businesses who don’t have the excess capital to survive the turmoil on their own without external support. Or as a way to eradicate public services by sabotaging them and building mistrust.
They are used to erode faith in public services and institutions by rich people who simply want to pay less tax and don’t see why they should subsidise other human beings who haven’t had the same luck as them. So a major motivation of fascism is to suppress the opposition left-wing party who represent workers rights and egalitarian freedoms.
Populists claim to be against free trade and to some extent they are, but whatever they do will fail because they are interfering with the markets, so they will retreat to the power of market domination. They use their threats of trade barriers as more just more shock treatment for markets, rather than protecting actual jobs or industries.
This is a trick that has been played by Neoliberals too. But while Neoliberals use fascism as a tool for opening markets to Imperialism, they differ from Libertarians, not only because they embrace guns and weed, but they are starting from different positions to achieve the same goal;
Neoliberals seek to remove already existing public services and workers rights that lift bargaining power. But Libertarians want to STOP the government from ever providing those services and investments into the poor or enshrining workers rights.

Modern Fascist Ideology has TWO Core Reasons to Exist; Fear and Freed.

I have been researching and analysing how economic systems differ, using a SWOT analysis (Strengths, Weaknesses, Opportunities and Threads). For each economic system I tried to be as neutral, fair and balanced as possible - which included Fascism.
I might seem strange that someone who is anti-Fascist would want to explore the strenghts and opportunities of Fascist ideologies, but in doing so it reveals the real weaknesses and threats which are too important for us to ignore.
So what exactly IS Fascism? Is it just an economic doctrine or a personal philosophy about the world? The answer is both.
The ideology has TWO core reasons to exist, and TWO distinct audiences types - with one based primarily on fear and the other greed, with each having a malignant and symbiotic relationship with each other.
Fear - Authoritarian/Conservative Fascists
Greed - Libertarian Fascists
There are very few people who actually buy into full Fascist ideology, most believe a watered down version of which resembles Conservatism or right-wing populism or accelerationism, and most of them genuinely believe they aren’t fascist, even though they are being constantly fed subtle suggestions fascist ideology or that align with their plans.
But the most ironic thing is that these groups are mostly being used by the second group of rich Libertarians globalist elites pulling a confidence trick on the host nation. Often posing “anti-establishment” conspiracists who actually uphold the establishment through misinformation. See: Russia Today and Youtube Bitcoin and Gold shills who subtly suggest fascist talking points.
With those rich Libertarians at the top more than happy for those below them, who they deem less worthy, living in even more delusional ideologies with fake enemies to fear, often resembling traditional Christian but values wrapped in modern conspiracies with added elements of “satanic panic”.
Modern Fascism has clearly inspired the modern day equivalents of Brownshirts and Blackshirts, self-styled vigilantes like QAnon, The Proud Boys and “The Boogaloo” - white nationalist violent extremists who want to accelerate towards a full-on race war.
It has also infiltrated numerous alternative groups, such as hyper-evangelical “end times” cults, alternative health scenes, internet conspiracy scenes like flat earth and occult magic.

Lockdown Conspiracies

A commonly missing hallmark of fascism that is present in history during the rise of fascism is a controlled opposition and explicit suppression of opposition. This distorts a healthy society and has unforeseen consequences and blowback.
Fantasies and political thought bubbles are self delusional custom realities resembling an episode of Black Mirror. They act as coping and escape mechanisms. Especially during the Covid 19 lock-down, these tendencies have gone into overdrive with massive events entering the real world featuring David Ike leading protesters alongside fascists as people ignore rising Fascism, climate change destruction and Covid deaths tolls.
Using disasters like Covid or irrational scare tactics such as the "Satanic Panic" style Fascist propaganda from QAnon, can shock people using their fear and disgust response, while making them distrust the news - allowing the government to evade valid criticism from experts while suggesting to people that government public services are inherently evil or Communist.
This type of propaganda is a Libertarians wet dream - making a population not only give up on tax funded public services, but actively fear them. An example is Trump trying to discredit and defund the US Postal Service and other public institutions and regulatory bodies.
Anti Semitism has been used throughout history by those in power to provoke an “us vs. them” mentality, leading to today's establishment still sanctioning and allowing Qanon on major media platforms, provoking and agitating terrorist attackers from the far-left and the far-right.
Those in power in fascist regimes allow and encourage mistrust in the mainstream media, while the long-tail niche political and interest groups keep people separated from each other, who each live in their own custom realities while the real elites continue to dominate and increase their power.
With each bubble framing realities based of identity, race, class, nationality, or even subculture special interests like alternative medicine and “gamer bro” culture, so that when they interact in real life or online, they are speaking past each other because they don’t even agree on the basic principles of how they view society.

The Fatal Flaws of Living in a Fantasy

While the main flaws and weaknesses of Fascism remain the same, they are in-fact exacerbated by this new hybrid model. It’s main weakness is the very fact that it is motivated by weaknesses, fear and greed - rather than true strength, self-confidence or heroic benevolent power, as their adherents like to believe.
A misconception of fascists themselves that it is based on strength, when it is actually based on weakness - even when the driving force is greed rather than fear. Libertarian fascists want to extract labour and materials at cheaper prices, while inflating their own asset values.
In other words; international financiers with little allegiance to any country. Ironically the very type of people who Conservative fascists claim to be opposed to.
Fascism claims to make society more successful, but it actually accelerates the destruction of the culture, country or people, rather than preserving and conserving it, because it betrays a fundamental weakness of insecurity. Competitors and rivals can easily see through the charade of and take advantage.
If anything does the exact opposite. Russian and China are clearly goading Western nations into becoming more divided and totalitarian, as they themselves benefit from becoming more Liberal and open and reap the competitive advantages that brings. See Kraut’s excellent video about Trump on China as an example.
Keynesian investment in the country and people, giving workers more rights, opportunities and a more bargaining power is what makes a country successful and innovative, rather than the faux Keynesian policy of giving kickbacks to corrupt officials for government contracts and widening inequality by supporting the already rich, rather than the ordinary people.

Who Benefits in This Memetic War?

Who is going to war with who? Who is winning? A modern adage is that tankies are just fascists because of their support of authoritarian proto-fascist leaders and regimes who often claim to be Communist.
But from my experience talking to actual fascists, they crave a more multi-polar world where other strong leaders rise up as competition and form alliances with dictators.
So to me, it looks like Fascists are the real Tankies; wishing our enemies be stronger and wanting to accelerate towards race war or civil war that weakens the society.
Not only did Donald Trump have knowledge of Russia allowing ISIS bounties on US troops and withhold that from the public while courting Putin, I have personally heard white supremacists backing extremists Islamists in Discord servers.
Trump jumped to the defense of the people who put a 17 year old with a gun against civil rights protesters and assumed the intent before saying that the outcome should be decided by the legal system.
They share common values and beliefs like Anti Semitism, accelerationist end-times fantasies, patriarchal traditional values and a fear of outside progressive cultures. In fact modern extremists white supremecist groups share recruitment and terrorist strategies and tactics with militant islamists.
You could argue that it was inflicted by Russian or Imperialist propagandists onto the German people in order to take control of larger areas of Europe after the destabilisation of war.
Hitler and Stalin came to a non agression truce called The Molotov–Ribbentrop Pact, which as was a secret non-aggression pact between Nazi Germany and the Soviet Union that enabled those two powers to partition Poland between them.
The pact, signed in Moscow on 23 August 1939 by German Foreign Minister Joachim von Ribbentrop and Soviet Foreign Minister Vyacheslav Molotov was officially known as the Treaty of Non-Aggression between Germany and the Union of Soviet Socialist Republics.
They divided Poland under the banner of fighting “Polish Fascism” nearly a century ago with both sides ultimately lying to their own people about spreading freedom while being authoritarian to their core and being able to blame “the other” as being the cause of all their problems.
But these days fascism seems to be a rogue meme that no longer serves any particular group. It is pathologically damaging to any society that it happens to grip.
Even the aforementioned Libertarians and accelerationists who think they are benefiting are only temporarily gaining by market price volatility. They ultimately lose through the blowback effect of the whirlpool they create.

Psychopathy, Alienation Nihilism and Insecurity

It is well established that Fascist dictators are driven by psychopathic characters and tendencies. They either don’t care about the truth, or disregard it if it’s not convenient to their narrative.
In totalitarian despotic societies facts are reversed. As George Orwell proclaimed throughout his writings; “War is peace. Freedom is slavery. Ignorance is strength.”.
Similar to how authoritarian Starlinist Communists harnessed people’s alienation and tricked them into thinking that it’s possible for the state to fully decommodify everything without having markets, money to account for things, domination or hierarchy or try to convince people that a revolution is just around the corner.
But of course, a council representative is still the head of an organisation, for all intents and purposes, because they wield executive power over others, even if the name has changed. Markets are emergent properties when groups of humans want or need a certain commodity when it becomes available.
But while both Communist and Fascist ideologies are based on lies that harness peoples alienation, fear and envy, Fascism is also especially to the weak. It is attractive to those who want to be strong again (or were never to begin with), or those who want to have a strong leader to help them.
Fascism betrays to others the inherent weakness. Like the insecure kid in school who lashes out - others around can see that it is because of their own insecurity which makes them appear even weaker. Fascism is a psychopathy driven by insecurity.
When people become so absorbed in an ideology there is a phenomena of people to self identify as an actual ideology? This produces a phenomena called Identity Protective Cognition, where people's self worth becomes attached to a belief system or ideology. So that when new information contradicts their worldview it is seen as an attack on the person themselves.
Therefore irrational, emotional quick fix thinking is the default when there is too much pressure and they feel attacked. They no longer use their slow effortful reflective thinking. (See Daniel Kahneman - Thinking, Fast and Slow)
This approach has parallels in evolutionary biology, in which a central issue is the ability to adapt to changing environments. Competency - over-competitiveness in management causes chaos which STOPS hierarchies of competence. (Insert video clips of Sapolsky on Chaos vs Reductionism etc. timestamps linked).
Fascists try to reduce variability in culture and outcomes - causes weakness of less adaptability - because as Sapolsky explains, the variability is not just noise in that type of system CAS (Complex Adaptive Systems) - the variability IS the system. It is fractal and scale free. The noise and variability is an intrinsic part of the system.
But the system doesn’t function properly when the agreed-upon parameters that individuals believe to be true aren’t universal enough to have any form of group coherence.
Birds and swarms of animals can produce amazing complex phenomena, which are greater than the sum of their individual parts. There is a “network effect” once a certain threshold and certain conditions and rules are met.
These rules can be very simple, like repulsion or attraction, or staying a certain distance apart while traveling in a similar direction, but collectively they create patterns that emerge with complexity and I dear say, a certain amount of beauty.
So what happens when millions of people are being brainwashed and misled by cults that are leaving them with a reduced ability to make decisions?
Giving them shit-for-brains just so that some rich people at the top can pay a few percentage less tax? That is the sign of a deeply sick system that cannot continue to function effectively. It is sick on so many levels.

Emergence, Complexity and Human Evolution - A Social-Biological Analysis

The problem with viewing the world through only one lens of analysis (or bucket of knowledge) is that you can fall into unnecessarily reductive thinking. (Sapolsky clips)
I describe myself as a philosophical anarchist. Which does NOT mean I want total chaos and disorder - it means I want the optimal solution to emerge - including the influences and experiences from the bottom-up.
I also think that a bottom-up (or anarchist) lens of analysis is necessary for society to run cohesively in an optimal state. If it is repressed it distorts the overall picture of reality for everyone - similar to a CEO that doesn’t listen to employees and workers on the ground.
I interpret as constantly holding authority to account - to justify its existence and reason for dominating others. I also believe it is every citizen's responsibility to hold authority to account. This would be necessary under ANY economic system or society.
Anarchists also believe in stigmenric, rhizomatic action to make the world better, organically, not from a top-down authority, which fascism seeks to instill on society.
Human beings are collectively parts of a bigger chaotic but stable system known as a CAS (Complex Adaptive System). CAS’s are chaotic systems that can reach periodic steady states of equilibrium.
As Professor Sapolsky explains, humans uniquely exist with a mixture of both communal and individualistic tendencies; known in the scientific world as Tournament vs. pair bonding.
All the evidence suggests that this tendency has greatly improved our success as a species. But those tendencies distorted too far one way or another lead to pathologies and the worst collective misdeeds and wars.
Because as Professor Sapolsky also explains in his brilliant lecture series (which I have condensed the pertinent parts of into a 4 part YouTube video) about CAS; the signals coming from the randomness is being suppressed or repressed, it interferes with the functioning of the system.
Pressure in the system makes the patterns more complex but at a certain point of increasing pressure in the complex system, it stops being linear and the doubling of patterns and periodicity totally stops. Order completely begins to break down because of the butterfly effect.
Fascist regimes fettishise order and rigidity but in a complex adaptive system, the noise IS the phenomena, not a byproduct to be discarded, ignored or repressed.
The majority of people on the right genuinely want to help society by bringing order, using top-down draconian measures if necessary. Whereas the left generally wants to help society by proactively building from the bottom up.
I think both of these approaches are necessary to be balanced properly for a healthy functioning society to emerge.
It seems our tendency to harness both traits and to focus intently on one or the other is our greatest collective strength, while also being our greatest weakness.
And similarly, on an individual level I believe our greatest strengths and weakness are the fact that our brains work efficiently by categorising information to filter out the unimportant bits that slow us down.
As the book by Daniel Kahneman - Thinking, Fast and Slow, brilliantly explains, slow deliberate, consideration thinking takes energy and time, so our brains developed filters which come out as biases. This is an inherent weakness of the human brain.
Now imagine the butterfly effect on the life of just one person who is influenced by the brainworms of QAnon cults or conspiracies which distorts their internal models of the world which they use to filter information about the world
The sad and shocking stories on forums like QanonCasualties show the devastating effects on their close friends, family and work life - amplified by their ever increasingly disconnected lives. (insert Flat earther clip - zoom in on idiot rolling head)
Now scale that up to the level of a whole of a society, a country, or the world? This is a collective madness to cope with and avoid the reality facing us as a species.
Only collective action with agreed basic facts to work from will do to avoid the total descent into actual chaos and destruction.

TLDR; Conclusion and Final Thoughts

In this essay I will have put forward the case for the following four key arguments being true and I have present supporting evidence to explain the logical reasoning for why our current definitions need updating and the threat levels reassed, from a non-hysterical but critical perspective. The overall claims I made are:
  1. Modern Fascism has taken over right-wing populism and bears all the hallmarks of early 20th Century Fascist ideologies.
  2. The ideology has two main reasons to exist, and two distinct audiences which both have a symbiotic, pathological relationship with each other.
  3. The main flaws and weaknesses of fascist ideology remain the same as ever - that fascism is motivated by irrational fears, greed and self deception.
  4. Modern Fascism has major unforeseen damaging consequences for individuals, governments, organisational dynamics, and society at large.
This reality is something I think a lot of fascists, ultra-nationalists and people who have been influenced by the propaganda know deep down on some level already - that they are avoiding the realities of pandemics and ecological harms of ignoring science and reality as it is.
They ignore it because fantasies are simpler to understand. And a narrative based on fear of the other is a simpler way to to process a complex world.
It is also attractive to the part of us that is drawn to conflict and drama - that hunger for something genuinely interesting to happen.
But I would argue from my experience that the beautiful complexity of life in all it’s shades of grey is much more interesting, fun and genuinely fulfilling to understand and engage in, even if it might be harder to deal with and harder to explain.
I believe it is also vital for the very survival of our species.
Thank you to my two Patrons:
Carmen Jongepier
E.V. Roske
(PS, Please, please consider helping me directly as a one off or regularly through Patron to help me continue to make content like and turn it into a high quality video this while surviving, I have just been dumped by my long term partner, I have a long-term physical disability limiting me while struggling to claim the benefits I’m entitled to and have paid into all my life. I now need to move out because I can’t afford to live here anymore on my own. I needed to finish this project before I could get on with other things in my life but I desperately need to focus on fixing myself now I have got this out)
Original Script on Patreon
submitted by Upper-Range to BetaReaders [link] [comments]

Escape from Tarkov New Player Guide 2.0: 75 Pages and packed with all the information you could ever need for success!

Introduction

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm, but here is a sneak preview!)
Disclaimer: Tarkov recently updated to .12! That's a HUGE amount of information that I need to update. Please be patient! If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices, but should be useful for even Tarkov Veterans. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

3/9/20:
  • [Updated for .12]
  • Money making strategies completed.
  • Minor grammar adjustments, adding additional medical items.
  • Added additional resources, updated old ones.
  • Hideout section complete

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Hideout System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • Tarkov Economy - How do I make money?
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or Scavengers ('Scavs') that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight. They have recently been upgraded to act more intelligently, shoot more accurately, and react to situations on the map, such as investigating noise of gunfire or searching. It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, dynamic and specific loot placement, and multiple options for engagement. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

An updated ammo chart can be found on the wiki.

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
Reserve
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.) Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys. Outdated! Needs to be updated for .12

Offline Raids - Player Practice

Offline raids is a feature added for testing and learning purposes for both new and veteran players alike. It is an incredibly useful tool.
In an offline raid, your progress is not saved. This means you don't keep anything you find, keep any experience 'earned' if you successfully extract, or lose any gear when/if you die. To access OFFLINE Raids, head into a Raid normally until you see this screen. Then Check the box indicating that you want to do an OFFLINE raid and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)
You can control how many scavs spawn (if any) as well as a number of other paramaters. New players should use offline raids as a tool to practice shooting, controls, movement, etc.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all extracts will be active every game, and some are conditional.

To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommended NOT to bring in a lot of gear to Factory until you are experienced.
Factory Map in PvP is best played in Duos - due to the layout of the map, a Maximum of 6 PMCs may be present in the game. Due to the split spawn points, you effectively have 'sides' that have up to 3 spawn locations that are close together. This is why it is recommended to secure/scout enemy spawn locations. If you go in with a Duo, you at max have 2 players on your side for an even 2v2, and if played smartly you can eliminate them and know your 'side' is secure from aggression for the time being.
Upon loading in, scavs usually take a couple minutes to spawn, though this depends on the server in question and isn't super reliable. For new players, the best loadout in Factory is going to be a MP-153 Loadout - using just an MBSS (or similar bag) and ammo in your pocket to fight other players and Scavs. Scavs will often spawn with AKs and other 'vendorable' weapons, so is a good source of income.
Factory is also one of the best maps to Scav into, as Scavs can typically avoid the Exit camping strategy employed by a lot of weaker or newer players in order to secure gear, because they typically have extra exfiltrations whereas PMCs without the Factory Exit Key are stuck using Gate 3.
If you go in with a modicum of gear, it is recommended to keep at least a flashbang (Zarya) in your container. This will allow you to quickly slot it into an empty chest rig or pocket so you can throw it into the exit door, this will flash enemies and is cheap to do - the one time you survive because you flashed the 3 exit campers using shotguns will make this strategy extremely valuable.

Customs

Extract map
A fairly large map that was recently expanded and is expected to receive an overhaul within a patch or two, due to the choke point design of the map. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse ('big red') near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side. Players can also spawn in several places in the woods North of boilers.
This map has the most quests in the game. Geared players often come to customs to challenge other squads over Dorm loot and to fight a Scav boss. New players are usually trying to do one of several early quests, such as ‘Debut’ which tasks them with killing 5 scavs on Customs and acquiring 2 MR-133 shotguns (pump shotties) from their corpses. Construction is also a popular hotspot as it has a lot of scav spawns as well as the location for the Bronze Pocketwatch, which is Prapor’s second quest.
Customs itself does not offer very much loot on average. There are several spots which can contain decent, but the vast majority is located in a couple different locations.
Dorms is the best loot location for Customs. It has two sets, 2 story and 3 story dorms. They each have their own sections of good loot, but the best is considered to be 3 story dorms, due to the presence of the Marked Room. The marked room requires a marked key to open, and has a good chance to spawn rare loot, such as keytools, documents cases, weapons cases, and high-end weapons. Due to the nature of the high value of this room, it’s almost always contested and it’s one of the best rooms in the game to farm, albeit with difficulty to successfully extract with the loot found. Note, though the key required has a maximum amount of uses, it is a fairly cheap key, and worth buying if you like to run customs and go to Dorms.
Dorms also has a ton of early quests (Operation Aquarius, for one) with some keys being valuable to use, but most dorms keys aren’t worth that much on the market. There’s too many to list here, but make sure to check the Map Keys and You at the top of the guide to determine what the value of a particular key is.
Checkpoint (Military Checkpoint) is also a decent loot spot, though not nearly as good as Dorms. If you have the key, it has a grenade box and 2 ammo boxes which can spawn good ammo. The jacket in the blue car also can spawn good medical keys as well as medical items. It is very close to the gas station, so I’ll include that here as well.
The Gas Station is one of the possible spawn locations for the scav boss. It has loose food items, a weapon box in the side room, with two keyed rooms leading to a safe and a med bag and box. Also contains a couple registers and food spawns on the floor. The emercom key can spawn on the seat in the ambulance out front.
North of the gas station is the Antenna, which contains 3 weapon boxes, a tool box, and a med bag. Possible location for scav boss spawn, albeit rarely, and also spawns regular scavs, like checkpoint and gas station.
Beyond that, there’s scattered loot around the map in different places, but usually not enough to warrant going out of your way for. There’s also scav caches, mostly around the middle road outside construction and around the boiler area.
The scav boss for customs is 'Reshala.’ He has 5 guards that have above-average gear and can be tough to deal with solo. The guards tend to be more aggressive than normal scavs, so they can be a lot to handle but are vulnerable to fragmentation grenades or flashbangs due to their close proximity to one another. Reshala himself has a good chance to have one or more bitcoin in his pockets, as well as his unique Golden TT, which is required for a Jaegar quest and used in conjunction with other Golden TT's to purchase a Tactec, good plate carrier. Reshala may spawn either Dorms (either bldg), New Gas Station, or rarely the tower north of the gas station. Scav bosses are dangerous enemies with escorts that have above-average loot (sometimes great loot) and are hostile to everyone, Including player scavs. Scav guards will approach a player scav and basically tell them to leave the area, and if they walk closer towards the scav boss they turn hostile.
The ‘official’ spawn rate for Reshala is 35%.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods are a good source of end-game keys that are hard to find.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.
As of .12, Woods now houses a Scav boss that acts as a Sniper scav. He is incredibly dangerous and usually carries a tricked-out SVDS. The 7.62x54 caliber is not to be underestimated. That caliber can and will wreck your shit through what most players are capable of wearing, especially early on in a wipe. He may also carry an AK-105, so he's going to be dangerous at both short and long ranges.
He has two guards, and he typically patrols the area around the Sawmill, and carries a key to a cache nearby full of goodies. His key is part of a quest for Jaegar.
Woods also has two bunkers, one of them being an extract and requiring a key. Both bunkers have some moderate loot in them, thus worth visiting, though not necessarily worth going out of your way for them. Several quests occur around the sawmill area, which contains a good couple keys that can spawn.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot. The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily. The Village (Not to be confused with villa) contains a lot of toolboxes which can contain lots of parts used to upgrade your Hideout.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline. For this and other reasons, probably the best map for new players to learn the game with.
A good loot route is to hit the village (caches in it), scav island (2 med bags, 2 toolboxes, 2 weapon boxes, 1 cache), burning gas station (weapon boxes and a safe), pier (potential extract, 2 pcs 2 safes and lots of filing cabinets), and weather station. Scavs may spawn around these areas, but most players just head straight for resort anyway, so you are much less likely to encounter them, especially if you avoid Mylta power (most players hit it on the way to or leaving from the resort). Excellent route as a player scav as well.

Interchange

Detailed map
Great, great loot area, but very complex map. Old computers might face unique struggles with this map. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map, but usually avoidable. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests or for hideout upgrades. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest asap when going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.
Both the tech stores (Techlight, Techxo, Rasmussen) and department stores (Groshan, Idea, OLI) are the primary places to hit. There’s also Kiba (weapons store) as well as Emercom and Mantis. Players have different strategies, but this map is unique in the sense that it really rewards exploring. Most stores will have things you can grab that are worth quite a bit but are often overlooked. Very popular place to go in as a Player Scav.

Reserve

Brand new map, chock full of loot. Has more complex extracts than other maps, save for Labs. Excellent place to farm rare barter items, computer parts, and especially military hardware. PMCs have limited extracts, most being conditional, and the ones that aren’t require activation of ‘power’ to turn on the extract, which alerts the map the extract has been opened and can spawn Raiders (more on them below.)
Additionally, has a scav boss by the name of Glukhar, who has multiple heavily armed guards. He has multiple spawn locations and can arrive with the train.

The Lab ('Labs')

Here's a map.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!
Labs is a very complex map compared to the rest of Tarkov. There is a great deal more exfiltrations but many of them have requirements or a sequence of events needed to be able to extract from them. It is recommended to read the Tarkov Wiki on Labs before raiding there.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is a lucrative end-game raid location, comparable to 'dungeons' in other games. They are populated by tougher enemies that give greater rewards. In order to go to labs, you need to acquire a keycard, this functions like mechanical keys but instead of opening a door, they unlock your ability to select Labs for a raid.
They may be found in-raid in various locations, most notably in scavs backpacks, pockets, and in filing cabinets. They may be purchased from Therapist at LL4 for 189K Roubles. Labs are populated by a unique kind of AI enemy, Raiders.

Raiders

Raiders are the Labs form of Scavs, or AI enemies. However, unlike other maps, they cannot contain player Scavs. Raiders have a much tougher than your average scav, they are capable of advanced tactics (such as flanking) and throw grenades and use other consumables as a player would. Once 'locked' onto you, they are typically capable of killing you very quickly, even if you are wearing high-end armor.
In Tarkov, Raiders act like the avatars of Death. They are clad in USEC and BEAR equipment, as they are effectively AI PMCs. Many changes have been made to labs and specifically how Raider AI works and to prevent exploits to easily farm them as well as bugs where they could be deadlier than intended.
A general rule of thumb is not to fight Raiders directly. They can and WILL kill you. Raiders can spawn with 7N9, or 'big boy' ammo. This ammunition type is incredibly lethal to players, even those wearing the toughest armor. If you get shot in the head, doesn't matter what kind of helmet, face shield, killa helmet, etc you are wearing, you will almost certainly die.
Because Raiders are controlled by AI, they have zero ping. They may also end to immediately respond as if you were aggressive even if they did not originally know you were there - ESP Raiders effectively will prone and return fire even as you ADS and put them in your sights.
This is why engaging a Raider must be done very, very carefully. There are a few strategies that you may employ, most commonly some form of baiting them towards an area and then killing them when they arrive. Players may accomplish this by generating noise - gunfire, melee weapon hitting walls, crates, etc, player deaths, players Mumbling (F1 by default) can all attract Raiders to investigate your area.
Due to the high power of Raiders, players often go in with minimal loadouts and seek to avoid conflict with other players, especially geared ones. Most players avoid PvP in Labs, though a good portion of the playerbase thoroughly enjoys hunting down poorly-geared players after they kill a few Raiders for them.
As such, players will lay prone in a hallway, or crouch in a room, and attract Raiders to enter their domicile by opening the door, and immediately headshotting them. Few Raiders actually wear helmets (though some do) so most players specialize in 'flesh ammo' or, ammunition that foregoes armor penetration in favor of raw damage in order to kill Raiders more reliably, because Raiders have slightly higher head health than PMCs do.
Raiders spawn with a great variety of equipment, weapons, armor, and materials such as medication or hideout parts. They tend to have chest armor and may have different helmets. Their pockets can contain Labs keycards, morphine, Ifaks, cash, and other items. They're always worth checking.
Raiders are a good source of grenades, they will often have F-1's and Zarya's in their rig or pockets that you can use to fight off players and Raiders alike.
Recently, changes have been made to Labs to make them less profitable so that other maps are more appealing. The cost and rarity of keycards increased, as well as reducing the frequency that raiders spawn, so that they come in more infrequent groups but also tighter in formation, while also lowering the overall output of individual Raiders, so that they are less likely to have a bunch of extra materials, such as grenades and other items.
Experience Farming on Labs
Labs is one of the best places to farm experience in the entire game. Killing a Raider with a headshot awards 1100 Experience. This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita Labs is undergoing constant changes. Nikita and BSG take feedback seriously, and always consider what the players are telling them. It known that Labs will eventually be accessed via the Streets of Tarkov map, and will require you to enter that map, make it to the labs entrance, and then extract from Labs to return to Streets of Tarkov and exfil from there as well. This will likely add an additional layer of risk to being ambushed for your goodies along your way out, as well as punishing damage taken in labs more severely. Additionally, keycards will have a limited number of uses, and may open more than one room.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb without the use of a Surgical Kit.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration! Bloodloss also helps level your Vitality skill, which in turn gives you experience towards your Health skill, which is necessary to reach level 2 of in order to improve your hideout.
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.) Fractures require specialized medical kits to heal.
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head. Restoring hydration helps train Metabolism, which improves positive effects from food and drink.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention. A black stomach multiplies damage taken by 1.5 and redistributes that damage across your entire health pool.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit. Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb. They're also useful as you can buy them from Therapist to heal yourself if you died in a raid.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit, but some players value them due to the Car's overall low health pool. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Fractures are much more common this patch, due to them being added back in the game from standard bullet wounds, not just drops. Available from Therapist at Level I, no quest needed. Can be used to craft a Salewa.
Alu Splint
More advanced form of the normal split. Works the same, but has up to 5 uses. Recommended to carry in your container if possible, due to frequency of fractures from gunfire.
CMS (Compact Medical Surgery) Kit
New medical item added in .12, fantastic item. Allows you to perform field surgery, removing the black limb state and allowing you to heal it beyond 0 hp. Takes 16 seconds to use, and cannot be cancelled so make sure you are safe if you are using it! Will reduce the maximum health of the limb it's used on by 40-55%, but will effectively remove all negative effects incurred by having a black limb. Highly recommended to carry in your container for emergencies. Can be bartered from Jaeger LL1, and purchased for roubles LL2.
Surv12 field surgical kit
Same as the compact surgical kit, but takes 4 seconds longer, and the health penalty is reduces to 10-20% max health of the limb. Considering this kit is 1x3, taking up a huge amount of space, it's probably not worth using. It's just too large. Better this than nothing, though.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Often kept in a player's secure container as a backup health pool, before IFAKs are unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. More rouble efficient form of a healing due to its high health pool, costs 13k roubles. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear. With a high health pool and relatively low cost, it's also a more efficient way of healing damage sustained while in raids. Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II. Required as part of Therapist's first quest, Shortage. This makes Salewas very valuable early on in a wipe as it gatekeeps the rest of Therapist's quests, most of which occur on Customs early on. Can be crafted in your meds station with a painkiller, splint, and bandage.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I. It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels. Can be crafted in Lvl 2 medstation.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures. Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4. Due to its price point from Therapist at just under 23k Roubles and its healthpool of 1800, it is by far the most efficient method of healing from raid damage, at a 1.3 roubles per health, dramatically lower than other options available. Can be crafted in Lvl 3 medstation.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect. Note that the Hideout has changed how some of these items are used, and because Tarkov is under constant development, it is very likely that these materials may be used to create higher-grade medkits or to upgrade your medstation. That being the case, it's best to hoard the unknown items for now as efficiently as possible until you know you don't need them.
Analgin Painkillers
The holy grail of pain medication. "Painkillers" have 4 total uses. The total duration is greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles. Makes a loud, distinctive gulping noise. Can be used to craft Salewa kits.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. It is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 205s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item. Most likely a component of a medstation manufacturing process or upgrade. Keep it.
Ibuprofen
Powerful painkiller. Lasts 500 seconds and has 12 uses. This item is recommended as your long-term solution for painkillers. While it is valuable because it's used to trade for THICC items case, it's the cheapest component and is very useful as a painkiller. It has a long duration and a large amount of uses, so keep it in your container for use as a painkiller if your primary painkillers wear off. Don't use it completely up, though. Keep the 1/12 bottles for the trade.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has a maximum of 10 uses. Removes Pain, applies Painkillers for 500 seconds (8.3 minutes). Useful to keep in your container as an alternative to Painkillers, though it takes 6 seconds to use, which is longer than other painkillers. Used as part of a barter trade for the Medcase.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. It also removes toxication and Radiation exposure, both of which are not yet implemented into the game. Like Vaseline, has a maximum of 10 uses. Painkiller effect lasts for 10 minutes, and takes 7 seconds to apply. Recommended to take only if you are going on large maps and you have extra room in your container. Can be used with Ibuprofen and 5x Med parts to craft 7 Propital.

Continued below in a series of comments, due to character limit.

submitted by dumnem to EscapefromTarkov [link] [comments]

[JOB] translation of FindBitcoin.cash paper wallet text (easy, pays in Bitcoin Cash)

Looking for translators of the FindBitcoin.cash paper wallet text from English to other languages.
See this image of the paper wallet. As you can see, it's a minimal amount of text (couple of sentences/phrases).
The reward is up to $5, payable in Bitcoin Cash (BCH) for each completed, accepted new translation. Read on for the expected process and see bottom for the languages I'm looking for most urgently. See also the replies in this thread and this other one for ongoing activity.
HOW TO TRANSLATE
Download the generic English translation file (.po format) for translators:
https://glot.io/snippets/fczsttvjb3
What you need to do:
You will get a $2 tip in Bitcoin Cash (BCH) from me if it looks complete and reasonably well done (i.e. not a badly done machine translation - if you submit bad machine translation you will NOT get paid!)
After your translation has been reviewed and confirmed as good, you'll get another $3 more in BCH.
If everything looks very well done and we can get it reviewed immediately, I'll send you the total amount of $5 in BCH in one payment. But I do need some time to review it (in some cases, finding people who can review it), so payout can take a day or so.
NOTE: Please make sure you aren't duplicating work by checking in this thread if someone has already started on or done your language translation, and announcing your intention to do a new translation.
Please don't waste your and my time doing a translation that's already been done, or by submitting bad automated translations.
Languages most urgently sought (crossed out ones are already done):
Currently in progress:
You are free to offer translations for other languages too. In that case, it is best to ask in this thread beforehand if funding is available. For most mainstream languages it will be no problem.
submitted by LovelyDay to Jobs4Crypto [link] [comments]

Escape from Tarkov - New Player Guide!

Introduction

NEW VERSION: https://www.reddit.com/EscapefromTarkov/comments/ffyynf/escape_from_tarkov_new_player_guide_20_75_pages/

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm)
Disclaimer: I haven't played Tarkov regularly in a couple months. It's possible there has been extensive changes that I have not kept up with. If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

WORKING ON UPDATING FOR .12, HANG TIGHT.
6/2:
  • Added Veritas chart
  • Fixed Vaseline/Star Balm stats, lab key card.
  • Adjusted formatting slightly, spelling adjustments.
  • Added additional resource, updated old ones.

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or 'Scavs' (Scavengers) that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight.
It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, attention to detail with loot placement, and options for combat. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer to raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

Created by SirKilljoy, you can find it here. Note: As of 6/2/19, Outdated. Searching for updated file. Send if you have one!
An updated ammo chart can be found here. It's not fancy or quick reference though. Sorry!

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.)
Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all exfils will be active every game, and some are conditional.
To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.
You can load Raids in an OFFLINE status, which allows you to explore the map or practice against AI without losing gear.
You do not keep any EXP or gear you find in the OFFLINE Raid, though.
To access OFFLINE Raids, head into a Raid normally until you see this screen.
Simply check 'Enable OFFLINE mode for this Raid' and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommend NOT to bring in a lot of gear to Factory until you are experienced.

Customs

Extract map
A fairly large map that was recently expanded. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side.
The location for most quests in the game. Finding geared players here is very easy, so if you are low level attempting to complete early quests (like The Bronze Pocketwatch) it's recommend to AFK in the raid for 20 mins or so, as most players will have moved out of spawns and hit the 'hot' areas already, so it's less likely to be contested, so you may grab your quest item(s) and proceed immediately to Exfil.
Contains a Scav Boss, which is a group of scavs with above-average to high-tier gear that has a chance to spawn in Dorms or Gas Station.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods is the only known location to find the Arsenal Key, which is the rarest and most valuable key in the game at the moment.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot.
The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline.

Interchange

Detailed map
Great, great loot area, but very complex map. Doesn't run very well on old computers. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest before going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.

The Lab ('Labs')

Here's a map.
This is a very complex map, so I highly recommend you read the Wiki article and look at all the maps to get an idea of what it's like.

INSURANCE DOES NOT WORK ON THIS MAP.

If you purchase insurance and lose your items on this map, doesn't matter from whom, you will not get them back.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is by far the most lucrative map to play at the moment. You can easily earn several million roubles per hour by killing Raiders (Juiced-up scavs that are ONLY on Labs), looting their equipment, then running to one of the many, many extracts. Extract camping is hard to pull off and pretty much not viable on Labs.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!

Raiders

Raiders are the avatars of Death in Tarkov, clad in USEC and BEAR hats, high-end armor, and plenty of firepower to boot. Do not fight Raiders directly. They WILL kill you. Raiders are absolutely broken this patch, and are getting fixed next patch to help fix their exploits of both poor AI and how they're a little.. insane. At the moment, the only way to kill raiders is to camp a hallway, room, or door, and attract the scavs to you, headshotting them the moment they enter before they have a chance to lock onto you.
Raiders can see you through and shoot you through surfaces you cannot.
This means you have to be very careful when engaging them. They are also often equipped with very high-end ammo, meaning that most faceshields (even Killa helmets) can be useless vs a Scav who spawned with 'big boy' ammo, 7N39. They can shoot your head if it's even slightly visible. They can prone instantly, as they have no ping. If they drop without slumping over, get to cover immediately.
Typically, strategies to farm Labs (barring rushing certain rooms for static loot) involve rushing a camp-spot and baiting raiders to your location and taking them out quickly, efficiently, and with no mercy. There are many locations to camp, and since there's so many exfiltrations, it's ultimately up to personal preference.
Raiders often spawn with armor (often Troopers and Gen4s) a rig (Sniper or Ana Alpha rig, usually) and a variety helmets and weapons. Always check the ammo the raiders spawn with. If they spawn with ANYTHING other than PS (and 12 gauge) LOOT IT! You can right click their magazine and hit 'unload ammo' to get the ammo without having to grab the mags, which saves space.
BS, BT, BP, 7N39, etc can be worth several hundred roubles a round on the market. They're extremely valuable.
Additionally, Raiders spawn IFAKS, Morphine, and grenades (F-1 & Flashbangs (Zarya)) with regularity. They can also spawn with random consumables and large clumps of cash in their pockets as well. They can spawn several backpacks, most of them being rather large, if relatively uncommon.
Additionally, Raiders can have American names, breach doors, and mumble as if they are a USEC PMC because some of the Raiders are actually USECs. You will learn with experience what the Scavs will or will not say.
Experience Farming on Labs
Labs is perhaps the best place to farm experience on the current patch.
Killing a Raider with a headshot awards 1100 Experience.
This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita.
Labs is currently undergoing an overhaul. At the moment, you require consumable Keycards to enter Labs, which may be purchased from Therapist or bartered Mechanic in exchange for 1 Bitcoin starting at Loyalty Level II. They can also be found in drawers and jackets. Scavs can drop permanent keycards that replace most keys used in the previous iteration of labs.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration!
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.)
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit.
Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Not generally recommended to take because fractures effects can be greatly mitigated with the use of Painkillers. Available from Therapist at Level I, no quest needed.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. Relatively expensive at 13k roubles per kit, though. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear.
Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I.
It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures.
Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect.
Analgin Painkillers
The holy grail of pain medication. With the recent changes, "Painkillers" now have 4 total uses, not 1. The total duration is now greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. Is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 260s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item to sell to Therapist when found.
Ibuprofen
Powerful painkiller. Lasts 600 seconds and has 12 uses. However, it is not recommended to use it as a Painkiller. It is very valuable because it cannot be purchased from Dealers, it must be found, and it is a barter component to late-game containers, the Keytool and THICC Items Case.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has 10 uses. Removes Pain.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. However, because Hydration is usually easy to restore (Liquids are easy to find as 'common' or 'trash' tier loot), and Energy at the moment can't run to 0 within current Raid timers, it is Recommended to just to sell to Therapist as a Loot item.
Medical Injectors are not covered here. Essentially, they are powerful but niche items with strong side effects. Most recommended use is to store them in your Secure Container and sell them either on the Flea Market or to Therapist for roubles.
To be able to Hotkey a medicine item, they must be in a tactical rig or your pockets.

Tarkov's Quest, Progression, and Experience Systems

Tarkov features a very immersive progression system where your main character (PMC) is going into raids to acquire loot - goods that can be sold for a profit to other players, to Dealers (NPC Merchants), or used to fulfill quest requirements in order to complete them and receive your rewards. Additionally, your main character will increase their prowess in a number of skills, which increases everything from how much they can run, increases the ease of which recoil can be controlled, and even how far you can throw grenades. These are referred to 'soft skills.'
Additionally, your PMC is assigned a Level. You can increase your Level by earning Experience - which is rewarded by performing numerous tasks throughout the Raid, completing quests, examining new items, killing other players and Scavs, etc. Successfully extracting from a raid will increase the experience you earn from the raid via a multiplier.
Increasing your PMC's level will allow you to complete additional quests, which increases your Reputation with certain Dealers (and may reduce your Reputation with others) allowing you access to better equipment to purchase. Additionally, completing quests will often reward you with large sums of currency and sometimes equipment, and certain quests unlock items for purchase from that dealer.
A Dealer's arsenal of available weapons, ammo, mods, medication, containers, and etc to purchase by you is determined by their Loyalty Level - or LL, for short. Certain Dealers specialize in different kinds of equipment, and they will pay different rates or straight up not buy particular items. In a future release, eventually Dealers will offer discounts to the player based off their Loyalty Level.
Article on Dealers

Increasing Loyalty Level

Increasing your Trader's loyalty level is extremely important to your progression and overall success in Tarkov. Being able to purchase better Ammo and Equipment is essential to being able to fight other players and secure their loot for your own. Owning Prepare for Escape and Edge of Darkness (EoD) editions of Escape from Tarkov will increase your starting Reputations with Traders. It is unclear if this change will stay after the game's full release.
Typically though, you need three things to increase your Trader's level.
  • Reputation
This is accomplished via quests. Completing a quest will reward you with an increase in the quest givers' reputation, sometimes an increase in another trader's reputation, and sometimes will reduce the Reputation of another trader. Not all Traders need a certain level of Reputation to increase their loyalty Level to II. Peacekeeper and Ragman, for example, just need you to spend a certain amount of money with them.
  • Character Level and Experience Gain
The primary gate behind your trade level (and thus your overall economy and gear leverage) is your Character Level. You increase this by gaining Experience. The easiest way to gain experience is to Loot high value areas, fight players, and kill scavs while completing quests. Generally speaking, your level will advance as you play the game at a moderate pace. One way to farm experience though is to avoid looting all-together and just focus on killing a large number of scavs from a safe distance, after learning where they tend to spawn on any given map. This patch however, labs is fantastic for experience gain. (See above.) Another strategy (albeit one that takes longer) is to loot everything, then drop what you don't want. You gain experience for finding items and picking them up, so picking them up to drop them is technically the best way to gain the most exp per kill.
You can receive additional bonuses to Experience earned. Successfully extracting will increase your experience by a multiplier, typically 1.5x the experience gained during the raid, escaping also rewards a 300 exp Escape bonus which is added to your total before the multiplier is applied.
You can also receive experience bonuses for Exploration, so visiting different parts of the map will reward you with sums of experience, usually 100 to 300 or so. Killing multiple enemies in a row will reward you with Streaks, whose rewards increase as you get more kills. Getting a kill with a Headshot also significantly improves experience gain from kills. You also receive a (very small) bonus when you survive consecutive raids.
Note: Completing a Raid too early (via extraction) will cause you to receive a Run-Through status, which reduces experience earned in that raid by 50%.
Most Quests require you to be a certain level to unlock, and upon completion rewards you with a lot of exp and usually the ability to purchase specific equipment.
  • Money Spent
This is pretty self-explanatory. As mentioned above, Peacekeeper and Ragman can be increased easily just be selling and buying from them. If you need to artifically inflate the amount spent, a good idea is to purchase a large amount of cheap items from them and sell them back to the Trader. You still take a significant loss, usually around 50-60% per purchase, but since the money spent counts both items sold to the vendor and purchases, you get about 140-150% credit per item at about half the cost.

Selling Efficiency

Not all dealers pay the same for certain items. It is important to note that a lot of this is my personal experience, and prices can fluctuate as the Developers may change them for any reason. Use your own common sense and check various dealers before selling particularly lucrative items.

Prapor

Sells AKs, Magazines, many different Ammo types, Grenades, and weapon modifications. I don't tend to sell to him very often, as he doesn't pay the highest for any items that I have personally seen and because you tend to buy most Ammo and mags from him it's not a particular issue to level him up with money spent.

Therapist

Sells medical supplies, food and drink, and storage cases, which are items that effectively increase the size of your stash because they have more space inside than they take up. Most storage items are restricted to certain item types. Pays most for items like Keys, Statues, Rolers, Bitcoin, etc. Many of these items should be sold on the market instead of to her, but often times it's not worth the hassle.

Fence

Pays least for items, sells items for more than other Dealers. Items other players have sold will appear here. Only sell items to Fence that other dealers will not take! Basically a placeholder for an expanded Market.

Skier

Sells various weapons, mods, ammo, Euros, and containers. Pays most for items like Armor, backpacks, headgear, facemasks, flashlights, sights, etc. It is important to note, that Skier will not buy Weapons or most Mods. That means for things like flashlights, you have to take the flashlights/sights off the mount or rail in order for him to buy them, but he pays the best.

Peacekeeper

Deals entirely in Western equipment, UN armor, helmets, etc. Will buy most items, but will pay USD for them. Deals entirely in USD. One good way to get his money spent requirement is just to buy USD, which is used for a later quest from Skier, which unlocks his quest chain. He has a lot of good deals, experiment for yourself. At the moment his MP5 for 10 'bars' knives (scav knives) is an exceptionally good deal and easy to accomplish for new players.

Mechanic

Sells mostly completed weapons with various modifications and unique names, and mods. Sells magazines and some ammo. Offers containers as you progress. His quests are easy to complete, but often are money dumps in exchange for large sums of EXP more than anything else. Pays the most for modifications (except for sights and suppressors) and stripped guns.

Ragman

Sells backpacks, armor, tactical vests, and helmets mostly. Offers aesthetic clothing. Can obtain LL2 by just purchasing from him, does not require reputation. In fact, his first quest tasks you with that very objective. As far as I can see, he does not pay the most for any items in particular. But he is a very useful merchant once you have him at level 2. He will sell Scav Backpacks, which are an extremely efficient backpack to use as it's fairly large but very cheap.
Rule of Thumb for selling items at most value
Weapons: Strip the weapon! Take apart ALL pieces of it (including gas tubes, separating flashlights from ring mounts, etc), sell what you can to Skier. For the rest, sell to Mechanic.
Keys, Food, Medical Items, Statues, Bitcoin, Rolers, etc: Therapist or the Market. For items like this, ALWAYS check the Market first! A lot of these kinds of items are in valuable trades or are required for quests; this means that other players are often willing to pay more for them, above trader prices.

Continued below in a comment, due to character limit.

submitted by dumnem to EscapefromTarkov [link] [comments]

/u/nter of /r/UniversalScammerList /r/reppit /r/GCXRep /r/SLRep /r/signupsforpay /r/BitMarket /r/slavelabour and more - Abuse of power

nter has been using their moderator status and powers at nine different subreddits to harass me personally since November 2018. Over the last couple of weeks this harassment has escalated to attacking those who dare mention my name in one of the subs u/nter moderates or who nter decides is associated with me.
I have tried public mediation, private mediation, direct appeals, contacting reddit admins, and everything in the /ReportTheBadModerator appeals wiki page without success. nter simply continues to escalate.
I don't know what relief y'all will be able to bring about, but at least with this post I'll have somewhere to point people who ask me why I'm banned without apparent cause in various subreddits u/nter controls or their posts mentioning me or linking to my sub(s) have been removed.
My first contact with nter, I believe, was on October 6, 2018 and it didn't exactly go well. They responded to my Cash4Cash post in which I was looking to buy Bitcoin Cash. Not only did I find their entire tone condescending, but their questions (ie why I wanted to buy BCH) were both irrelevant to the transaction and, IMO, highly invasive. And I had no problem informing them of this in our PM exchange. Still we managed to successfully complete and confirm the trade.

For the next month or so my only interaction with nter was when they would respond to my scammer submissions to the USL (UniversalScammerList). Given the tone of our first inteaction I did my best to not only be civil and polite but nearly obsequious - one example interaction.

Then in early November 2018 came the great USL v GCTrade battle. In short, I had been made a mod of GCTrade by chrismont due to my activity level and success in other gift card trading subs. In an attempt to clean up GCTrade I applied for (and was granted) membership in the USL. I made the decision to unban someone in the sub that remained banned on the USL and nter reached out personally asking me why (from their named account, not the USL mod named account). I, again, found their question irrelevant and invasive so gave them a throwaway response that they interpreted to mean I was violating reddit rules. u/nter therefore reported me to the reddit admins who decided that I had violated no rules and informed me of this decision. Despite being informed of this ruling, u/nter continued to spread the rumor that I was a reddit rule breaker.

That situation died down in a few days later and I went back to only interacting with nter when they responded to my USL reports or they requested info on behalf of the USL. Again, I was beyond polite and civil in these communications.

On November 25, 2018 I started a new subreddit dedicated to discussing trading on reddit - RedditTradingTalk. Although nter didn't (publicly) comment in the sub many of the people that backed them in the USL v GCTrade deabcle were very outspoken in their disagreement of /RedditTradingTalk's policy of publicly discussing bad trading behavior - by both users and mods.
From that point forward, any time I would answer someone's question in one of nter's subs with a link back to the appropriate information in RTT it would be removed based on made up rules.
An early example- On December 20, 2018 someone posted a reminder to check the USL before trading in /nter's BitMarket. I responded with a link to a post in RTT about the Reddit USL in Context Chrome extension which makes this easier to do. /nter removed it citing /BitMarket Rule #4 which reads-
No advertising outside the sub.
I Pm'd asking if it was okay if I link directly to the extension in the Chrome Store instead of to the RTT post explaining it, and they assured me that would be fine. So, clearly they did not see this as advertising, but just didn't like that I linked to a subreddit where someone else had called them names and I refused to remove them. (Note: I don't remove comments calling other people names, either.) Screenshot of PMs.

On December 27, 2018 u/chrismont made a post in RTT titled Corruption in the mods of UniversalScammerlist ? (original post visible on removeddit) specifically calling out nter and two other USL mods for the USL v GCTrade scuffle mentioned above.

On December 31, 2018, chfreak posted their Petition to remove nter (as slavelabour mod). As can be seen in the thread, I initially supported nter following the "it's their subreddit" concept. However, things turned around when nter let their hypocrisy fly by refusing to provide any evidence of chfreak's wrongdoing while claiming harassment and trolling when someone provides proof of their wrongdoing. So, I called them on it.
In all of the above linked threads you'll see I'm avoiding name calling and insults and trying to remain civil while seeking the truth of the situation. But this doesn't matter to nter. I didn't remove someone else's posts with insults so therefore I am the enemy and shall be punished.

Through the first three months of 2019 I simply tolerated nter's constant attacks on both me and my subreddit. But then on April 7, 2019 things escalated dramatically-
Most recent examples-
In /SignUpsForPay krisholl who is on the Universal Scammer List posted and I tagged nter to determine if this was permitted in the sub. I then continued a civil conversation with krisholl about whether they deserved to be on the USL and what could be done about it. Once nter saw this they labelled me a troll and removed the "Trusted" flair I had earned in the sub through multiple good transactions. Essentially deleting my positive reputation there. As they usually do, nter declared the matter closed without explanation.
When I sent a polite modmail requesting clarification I was immediately muted. So I created this post in RTT hoping they'd clarify things there. I know they read the post because they referenced it elsewhere. But, of course, no explanation of how I was trolling were forthcoming.
nter then went to an entirely separate and unrelated reputation subreddit that they are essentially the sole mod of, /Reppit, and proceeded to remove and lock my 5 month old reputation thread there containing over 500 comments proving my honest trading reputation.
A month earlier I had made a post in Reppit with the title "Not Sure How/IF to Post This in Reppit". That same day, in the midst of the /SignUpsForPay activity mentioned above, nter removed and locked that post "per link to other sub". As they so often do, they went back later and changed their post. This time to read "removed and locked per link to other troll sub." You can see the original comment still in this screenshot and on removeddit.
Not only is linking to other subs not prohibited anywhere in /Reppit's rules, but it is actively encouraged at least twice in the sidebar: "You can also post reviews on subreddits" and "You may also add the subreddit where the interaction took place (if relevant) at the end."
Additionally, the "Moderator Policy and Caveats" listed in the sidebar also say: "Reppit moderators will not arbitrarily take sides to remove a feedback thread purported to be falsified or fraudulent." And yet, here nter did so, merely because they don't like what people have said about them in the sub I linked to. Not the POST I linked to, just elsewhere in the subreddit.
So, this example isn't just a matter of hidden or secret rules, but a flagrant violation of their own stated policy. It's also another clear violation of the "Management of Multiple Communities" moderator guideline.

Ten days passed and then on April 16th, suddenly my /Reppit thread of 300 confirmed trades over the last 3 months was removed without comment shortly after I created a competing subreddit: RedditRep and made this post detailing why I felt it was needed.
16 hours after I posted questioning what happened nter finally came by with the following comment-
your post was removed by AutoModerator per your link "doesn't mean I vouch for them" to your troll sub as seen by https://i.imgur.com/ctq6Qbq.png your previous post https://redd.it/9njf51 has now been removed too per the above.
your comment has been removed and you have been banned per your false accusations and trolling here and in your troll subs, this matter is closed.
Again, no explanation of what "false accusations" or "trolling", much less evidence of either was provided.
Several days later, nter came back and edited their post (for at least the second time since declaring "this matter is closed") accusing me of vote manipulation for sharing this screenshot taken by u/RedditTradingTalk. If merely having and sharing a screenshot from someone else's account is proof that it's an alt account then I guess I'm actually an alt of nter as well because I can share this screenshot from their account as well.
They also claimed I'd been suspended from reddit despite my continuing to post here and the fact that reddit doesn't publicly share information about suspensions. So, apparently now u/nter is claiming to be an undercover reddit admin.
It was these same unproven claims that u/nter then used to then remove and lock a half dozen of my trading reputation threads in Reppit, SLrep and GCXRep also banning me from those subreddits. All of those rep subs where u/nter has banned me have multiple other moderators ranked higher then nter, but they're absent from actual moderation activities (and some from reddit altogether).
u/nter likes to hold themselves up as a "protector" of reddit, making the site safer for people to engage in trading with other redditors. Which leads me to ask how removing dozens of reports of scammers and sketchy trading trading behavior I had made in their Reppit over the last 7 months makes anyone safer?

Sadly, that's not even a complete catalog of the attacks, harassment, and mod abuse nter has directed at me, personally. But I think it's enough to prove a pretty strong case and the worst part of this is still waiting to be told.
u/nter has now started directly attacking and harassing other users simply for mentioning me or being connected to me somehow (even if only in u/nter's mind).

On April 7th, after the SignupsForPay kerfuffle, I found the abandoned SignupForCash and I requested it via RedditRequest. Several hours later, nter also entered a request for the same sub stating they also mod SignupsForPay. The reddit admins granted me the subreddit 5 days later. Unfortunately, I had assumed they would give it to u/nter and between the time I requested and was granted the sub took on other projects that would take up my time - primarily RedditRep. So I offered it to gracyzoe, someone who I trust and respect and is very active in the current SignupsForPay. They accepted and started building up the sub, so I dropped out of the sub completely. It didn't take long for nter to remove and lock all of gracyzoe's posts in SignupsForPay and ban them from the sub. Their stated reasoning-
all posts removed, locked, and banned per affiliation with troll user and troll sub trying to copy this sub and asking users in here to join the troll sub and putting them at risk.
So, a sub that was no longer connected to me (presumably I'm the "troll user") and had only one or two posts by gracyzoe was somehow deemed to be a "troll sub" that was "putting [users] at risk". Of course, those very same posts had been made by gracyzoe in signupsforpay and weren't considered dangerous the or trolling then. In fact, once gracyzoe backed down and dropped moderation of the new SignupForCash, all of their SignupsForPay posts were restored and no longer considered "trolling" or "dangerous".

On April 18, FastSellerService commented on a BitMarket scammer report that I was a trusted crypto trader. Eight hours later nter removed their comment stating-
removed per link to troll user and rule 4, this matter is closed.
Bitmarket rule 4 states-
No advertising outside the sub.
This was not an advertisement outside the sub as I regularly post in BitMarket and the link was to my user profile.

On April 21st, I had a successful trade with Dab1029384756 in giftcardexchange as can be seen by their confirmation here. Dab1029384756 posted the trade on their GCX profile, as is the normal procedure, writing-
Trade #22
22$ Paypal for 25$ Nintendo eShop Gift Cards with MrAahz
He's kinda banned for some drama but this trade happened technically
Within minutes, nter removed their comment stating-
removed per rule 3 and misinformation, u/MrAahz was banned from GCXRep for vote manipulation of his rep profiles, this matter is closed.
GCXRep rule 3 states-
3) Confirming Trades: YOU are the only one who can make a parent comment on YOUR trading profile. Use the appropriate format. See the GCX Rep Guide linked here.
Since Dab1029384756 had posted on their own rep thread, exactly following the format in the examples, there was clearly no violation of Rule #3. The trade did, in fact, occur and I was, indeed, banned from GCXRep, so there was no misinformation.

Still not convinced these actions are a personal grudge against me as opposed to just an overzealous moderator?
On April 15, in this comment nter bans u/Raggs04 for trolling, saying-
banned per trolling, no users have modmailed about OP u/noobest12 scamming them, further mod action will be taken for future trolling, this matter is closed.
Despite having 18 rules in the sidebar, including 7 that are an automatic ban, there are none against "trolling" or questioning the ability of the mods.
And then, 4 minutes later in this comment, nter bans the OP, noobest12 whom they just defended while banning u/Raggs04 in their previous comment.

On April 18, in this comment, nter banned MrCash3 stating-
all such posts removed, locked, and banned per troll and admitted ban evader in modmail from SlaveLabour Network subs.
Only to come back 6 hours later to edit the comment and reverse their own actions stating-
edit: posts restored, unlocked, and unbanned per OP took responsibility for the above in modmail.
Yet, when I ask how I can avoid trolling in the future I get ignored and immediately muted. It's hard to "take responsibility" when your accuser won't tell you what you've done wrong.

Obviously, I agree that moderators should be free to moderate their subs as they see fit. But, as you know, reddit does have Moderator Guidelines For Healthy Communities as well as a Content Policy.
I believe I have laid out clear and compelling evidence that nter has abused their moderator powers by repeatedly violating the following sections of the Moderator Guidelines-
1) Engage in Good Faith Healthy communities are those where participants engage in good faith, and with an assumption of good faith for their co-collaborators.
There is no good faith effort on nter's part in the examples above.
4) Clear, Concise, and Consistent Guidelines: Healthy communities have agreed upon clear, concise, and consistent guidelines for participation. These guidelines are flexible enough to allow for some deviation and are updated when needed. Secret Guidelines aren’t fair to your users—transparency is important to the platform.
There are numerous examples of secret, hidden, or created on-the-spot rules listed above.
5) Stable and Active Teams of Moderators: Healthy communities have moderators who are around to answer questions of their community and engage with the admins.
You will note how often nter uses the phrase "this matter is closed", often in their very post in the discussion.
6) Appeals: Healthy communities allow for appropriate discussion (and appeal) of moderator actions. Appeals to your actions should be taken seriously. Moderator responses to appeals by their users should be consistent, germane to the issue raised and work through education, not punishment.
Again, you will note how often nter uses the phrase "this matter is closed", often in their very post in the discussion. And as /nter is the sole or highest ranked active mod in most of these subs, there is no appeal available. There are also several examples above of nter banning and muting redditors immediately.
9) Remember the Content Policy You are obligated to comply with our Content Policy.
nter's actions combined with the power they wield makes many redditors uncomfortable about expressing their feelings publicly on reddit.
10) Management of Multiple Communities We know management of multiple communities can be difficult, but we expect you to manage communities as isolated communities and not use a breach of one set of community rules to ban a user from another community. In addition, camping or sitting on communities for long periods of time for the sake of holding onto them is prohibited.
Again, many of nter's actions cross subreddit lines in the examples above.
Additionally, they've violated the content policy by-
systematic and/or continued actions to torment or demean someone in a way that would make a reasonable person conclude that Reddit is not a safe platform to express their ideas or participate in the conversation
and
following an individual or group of users, online or off, to the point where they no longer feel that it's safe to post
Any help would be be much appreciated.
EDIT: Unsurprisingly, u/nter just added me to the USL at UniversalScammerList for-
banned per reddit rules for continuous harassment and trolling.
What could that "continuous harassment and trolling" be? Why, this post of course. I've had no interaction with any USL mods (including nter) in days, so there's nothing else it could be. And I'm not even the one who sent it to /unter, the mods here were.
Despite the assertion of this being "continuous" I still have not been given a single example of what I did that was either of these things.
The biggest problem here, and the ultimate reason I made this post, is that with those few clicks, nter didn't just ban me from a single sub, or even the dozen+ they mod, but from anywhere between 20 and 50 subreddits that they actually have nothing to do with. Talk about "mak[ing] a reasonable person conclude that Reddit is not a safe platform to express their ideas or participate in the conversation" I've been preempted from joining the conversation in subreddits I didn't even know existed until I was banned from them for a crime that hasn't even been pointed out to me.
submitted by MrAahz to ReportTheBadModerator [link] [comments]

Sharing my "Printed QR code" printing files used in Maracaibo, Venezuela [Requested by user]

Hello guys,
I'm the guy who usually shares information about meetups, talks and new merchants accepting BCH in Maracaibo, Venezuela. As most of you already probably noticed, the merchants I on board use a printed QR code stand to receive payments. Some users asked me where to get the format or a good website for priting BCH's QR codes, but in this case I made it myself.
Since some of you asked me about them because you want to start on boarding new merchants with the same method I do, I will share my files for anyone who wants to start on boarding and priting this QR code stands.
The file must be edited with the QR code of the merchant and the address. I will leave here a Dropbox link with the editable files (Adobe Illustrator and PDF), plus a PNG file with no address and QR code (so anyone can add it on any image-editing software).
Download link: https://www.dropbox.com/sh/y8b5c3awg2aebss/AAAHxdKRQyuYu3OS0m2Dj3VSa?dl=0
Thanks! As always, If you want to support Bitcoin Cash Maracaibo or donate me anything for sharing this, you can do it to this address: qrvc2zxljemtg57ysruxm8pd7awy8k93gv0tfy679q
submitted by oscar_salas93 to btc [link] [comments]

⚡ Lightning Network Megathread ⚡

Last updated 2018-01-29
This post is a collaboration with the Bitcoin community to create a one-stop source for Lightning Network information.
There are still questions in the FAQ that are unanswered, if you know the answer and can provide a source please do so!

⚡What is the Lightning Network? ⚡

Explanations:

Image Explanations:

Specifications / White Papers

Videos

Lightning Network Experts on Reddit

  • starkbot - (Elizabeth Stark - Lightning Labs)
  • roasbeef - (Olaoluwa Osuntokun - Lightning Labs)
  • stile65 - (Alex Akselrod - Lightning Labs)
  • cfromknecht - (Conner Fromknecht - Lightning Labs)
  • RustyReddit - (Rusty Russell - Blockstream)
  • cdecker - (Christian Decker - Blockstream)
  • Dryja - (Tadge Dryja - Digital Currency Initiative)
  • josephpoon - (Joseph Poon)
  • fdrn - (Fabrice Drouin - ACINQ )
  • pmpadiou - (Pierre-Marie Padiou - ACINQ)

Lightning Network Experts on Twitter

  • @starkness - (Elizabeth Stark - Lightning Labs)
  • @roasbeef - (Olaoluwa Osuntokun - Lightning Labs)
  • @stile65 - (Alex Akselrod - Lightning Labs)
  • @bitconner - (Conner Fromknecht - Lightning Labs)
  • @johanth - (Johan Halseth - Lightning Labs)
  • @bvu - (Bryan Vu - Lightning Labs)
  • @rusty_twit - (Rusty Russell - Blockstream)
  • @snyke - (Christian Decker - Blockstream)
  • @JackMallers - (Jack Mallers - Zap)
  • @tdryja - (Tadge Dryja - Digital Currency Initiative)
  • @jcp - (Joseph Poon)
  • @alexbosworth - (Alex Bosworth - yalls.org)

Medium Posts

Learning Resources

Books

Desktop Interfaces

Web Interfaces

Tutorials and resources

Lightning on Testnet

Lightning Wallets

Place a testnet transaction

Altcoin Trading using Lightning

  • ZigZag - Disclaimer You must trust ZigZag to send to Target Address

Lightning on Mainnet

Warning - Testing should be done on Testnet

Atomic Swaps

Developer Documentation and Resources

Lightning implementations

  • LND - Lightning Network Daemon (Golang)
  • eclair - A Scala implementation of the Lightning Network (Scala)
  • c-lightning - A Lightning Network implementation in C
  • lit - Lightning Network node software (Golang)
  • lightning-onion - Onion Routed Micropayments for the Lightning Network (Golang)
  • lightning-integration - Lightning Integration Testing Framework
  • ptarmigan - C++ BOLT-Compliant Lightning Network Implementation [Incomplete]

Libraries

Lightning Network Visualizers/Explorers

Testnet

Mainnet

Payment Processors

  • BTCPay - Next stable version will include Lightning Network

Community

Slack

IRC

Slack Channel

Discord Channel

Miscellaneous

⚡ Lightning FAQs ⚡

If you can answer please PM me and include source if possible. Feel free to help keep these answers up to date and as brief but correct as possible
Is Lightning Bitcoin?
Yes. You pick a peer and after some setup, create a bitcoin transaction to fund the lightning channel; it’ll then take another transaction to close it and release your funds. You and your peer always hold a bitcoin transaction to get your funds whenever you want: just broadcast to the blockchain like normal. In other words, you and your peer create a shared account, and then use Lightning to securely negotiate who gets how much from that shared account, without waiting for the bitcoin blockchain.
Is the Lightning Network open source?
Yes, Lightning is open source. Anyone can review the code (in the same way as the bitcoin code)
Who owns and controls the Lightning Network?
Similar to the bitcoin network, no one will ever own or control the Lightning Network. The code is open source and free for anyone to download and review. Anyone can run a node and be part of the network.
I’ve heard that Lightning transactions are happening “off-chain”…Does that mean that my bitcoin will be removed from the blockchain?
No, your bitcoin will never leave the blockchain. Instead your bitcoin will be held in a multi-signature address as long as your channel stays open. When the channel is closed; the final transaction will be added to the blockchain. “Off-chain” is not a perfect term, but it is used due to the fact that the transfer of ownership is no longer reflected on the blockchain until the channel is closed.
Do I need a constant connection to run a lightning node?
Not necessarily,
Example: A and B have a channel. 1 BTC each. A sends B 0.5 BTC. B sends back 0.25 BTC. Balance should be A = 0.75, B = 1.25. If A gets disconnected, B can publish the first Tx where the balance was A = 0.5 and B = 1.5. If the node B does in fact attempt to cheat by publishing an old state (such as the A=0.5 and B=1.5 state), this cheat can then be detected on-chain and used to steal the cheaters funds, i.e., A can see the closing transaction, notice it's an old one and grab all funds in the channel (A=2, B=0). The time that A has in order to react to the cheating counterparty is given by the CheckLockTimeVerify (CLTV) in the cheating transaction, which is adjustable. So if A foresees that it'll be able to check in about once every 24 hours it'll require that the CLTV is at least that large, if it's once a week then that's fine too. You definitely do not need to be online and watching the chain 24/7, just make sure to check in once in a while before the CLTV expires. Alternatively you can outsource the watch duties, in order to keep the CLTV timeouts low. This can be achieved both with trusted third parties or untrusted ones (watchtowers). In the case of a unilateral close, e.g., you just go offline and never come back, the other endpoint will have to wait for that timeout to expire to get its funds back. So peers might not accept channels with extremely high CLTV timeouts. -- Source
What Are Lightning’s Advantages?
Tiny payments are possible: since fees are proportional to the payment amount, you can pay a fraction of a cent; accounting is even done in thousandths of a satoshi. Payments are settled instantly: the money is sent in the time it takes to cross the network to your destination and back, typically a fraction of a second.
Does Lightning require Segregated Witness?
Yes, but not in theory. You could make a poorer lightning network without it, which has higher risks when establishing channels (you might have to wait a month if things go wrong!), has limited channel lifetime, longer minimum payment expiry times on each hop, is less efficient and has less robust outsourcing. The entire spec as written today assumes segregated witness, as it solves all these problems.
Can I Send Funds From Lightning to a Normal Bitcoin Address?
No, for now. For the first version of the protocol, if you wanted to send a normal bitcoin transaction using your channel, you have to close it, send the funds, then reopen the channel (3 transactions). In future versions, you and your peer would agree to spend out of your lightning channel funds just like a normal bitcoin payment, allowing you to use your lightning wallet like a normal bitcoin wallet.
Can I Make Money Running a Lightning Node?
Not really. Anyone can set up a node, and so it’s a race to the bottom on fees. In practice, we may see the network use a nominal fee and not change very much, which only provides an incremental incentive to route on a node you’re going to use yourself, and not enough to run one merely for fees. Having clients use criteria other than fees (e.g. randomness, diversity) in route selection will also help this.
What is the release date for Lightning on Mainnet?
Lightning is already being tested on the Mainnet Twitter Link but as for a specific date, Jameson Lopp says it best
Would there be any KYC/AML issues with certain nodes?
Nope, because there is no custody ever involved. It's just like forwarding packets. -- Source
What is the delay time for the recipient of a transaction receiving confirmation?
Furthermore, the Lightning Network scales not with the transaction throughput of the underlying blockchain, but with modern data processing and latency limits - payments can be made nearly as quickly as packets can be sent. -- Source
How does the lightning network prevent centralization?
Bitcoin Stack Exchange Answer
What are Channel Factories and how do they work?
Bitcoin Stack Exchange Answer
How does the Lightning network work in simple terms?
Bitcoin Stack Exchange Answer
How are paths found in Lightning Network?
Bitcoin Stack Exchange Answer
How would the lightning network work between exchanges?
Each exchange will get to decide and need to implement the software into their system, but some ideas have been outlined here: Google Doc - Lightning Exchanges
Note that by virtue of the usual benefits of cost-less, instantaneous transactions, lightning will make arbitrage between exchanges much more efficient and thus lead to consistent pricing across exchange that adopt it. -- Source
How do lightning nodes find other lightning nodes?
Stack Exchange Answer
Does every user need to store the state of the complete Lightning Network?
According to Rusty's calculations we should be able to store 1 million nodes in about 100 MB, so that should work even for mobile phones. Beyond that we have some proposals ready to lighten the load on endpoints, but we'll cross that bridge when we get there. -- Source
Would I need to download the complete state every time I open the App and make a payment?
No you'd remember the information from the last time you started the app and only sync the differences. This is not yet implemented, but it shouldn't be too hard to get a preliminary protocol working if that turns out to be a problem. -- Source
What needs to happen for the Lightning Network to be deployed and what can I do as a user to help?
Lightning is based on participants in the network running lightning node software that enables them to interact with other nodes. This does not require being a full bitcoin node, but you will have to run "lnd", "eclair", or one of the other node softwares listed above.
All lightning wallets have node software integrated into them, because that is necessary to create payment channels and conduct payments on the network, but you can also intentionally run lnd or similar for public benefit - e.g. you can hold open payment channels or channels with higher volume, than you need for your own transactions. You would be compensated in modest fees by those who transact across your node with multi-hop payments. -- Source
Is there anyway for someone who isn't a developer to meaningfully contribute?
Sure, you can help write up educational material. You can learn and read more about the tech at http://dev.lightning.community/resources. You can test the various desktop and mobile apps out there (Lightning Desktop, Zap, Eclair apps). -- Source
Do I need to be a miner to be a Lightning Network node?
No -- Source
Do I need to run a full Bitcoin node to run a lightning node?
lit doesn't depend on having your own full node -- it automatically connects to full nodes on the network. -- Source
LND uses a light client mode, so it doesn't require a full node. The name of the light client it uses is called neutrino
How does the lightning network stop "Cheating" (Someone broadcasting an old transaction)?
Upon opening a channel, the two endpoints first agree on a reserve value, below which the channel balance may not drop. This is to make sure that both endpoints always have some skin in the game as rustyreddit puts it :-)
For a cheat to become worth it, the opponent has to be absolutely sure that you cannot retaliate against him during the timeout. So he has to make sure you never ever get network connectivity during that time. Having someone else also watching for channel closures and notifying you, or releasing a canned retaliation, makes this even harder for the attacker. This is because if he misjudged you being truly offline you can retaliate by grabbing all of its funds. Spotty connections, DDoS, and similar will not provide the attacker the necessary guarantees to make cheating worthwhile. Any form of uncertainty about your online status acts as a deterrent to the other endpoint. -- Source
How many times would someone need to open and close their lightning channels?
You typically want to have more than one channel open at any given time for redundancy's sake. And we imagine open and close will probably be automated for the most part. In fact we already have a feature in LND called autopilot that can automatically open channels for a user.
Frequency will depend whether the funds are needed on-chain or more useful on LN. -- Source
Will the lightning network reduce BTC Liquidity due to "locking-up" funds in channels?
Stack Exchange Answer
Can the Lightning Network work on any other cryptocurrency? How?
Stack Exchange Answer
When setting up a Lightning Network Node are fees set for the entire node, or each channel when opened?
You don't really set up a "node" in the sense that anyone with more than one channel can automatically be a node and route payments. Fees on LN can be set by the node, and can change dynamically on the network. -- Source
Can Lightning routing fees be changed dynamically, without closing channels?
Yes but it has to be implemented in the Lightning software being used. -- Source
How can you make sure that there will be routes with large enough balances to handle transactions?
You won't have to do anything. With autopilot enabled, it'll automatically open and close channels based on the availability of the network. -- Source
How does the Lightning Network stop flooding nodes (DDoS) with micro transactions? Is this even an issue?
Stack Exchange Answer

Unanswered Questions

How do on-chain fees work when opening and closing channels? Who pays the fee?
How does the Lightning Network work for mobile users?
What are the best practices for securing a lightning node?
What is a lightning "hub"?
How does lightning handle cross chain (Atomic) swaps?

Special Thanks and Notes

  • Many links found from awesome-lightning-network github
  • Everyone who submitted a question or concern!
  • I'm continuing to format for an easier Mobile experience!
submitted by codedaway to Bitcoin [link] [comments]

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